Ten Reasons to use Model-Glue:Unity
I've got a really long (as in 20 minute+) process running that keeps from doing much of anything but running notepad. I decided it'd be a good time to stop and reflect on why I've continued developing Model-Glue past the 1.x codebase.
So, without any further fluff, here's ten reasons why you should be interested in using Model-Glue:Unity (when it's released!):
1. Expression over de...
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